Unlikely Teamwork

Journal II

It seems that I spoke too soon. We were only a few hours out from Clearwater, when we ran into a strange fellow blocking the road. He demanded all of our valuables and wouldn’t hear anything I had to say to talk him out of it. Choosing avarice over common decency, he signaled for his band of merry men to ambush us.

The guards the caravan hired ran away immediately. Fortunately, I was waiting for an opportunity like this. That reserved eccentric fellow who we picked up in Turtlemill also sprang to the occasion. It seemed odd since he was wearing no armor to speak of. I know that there are those who call upon strange powers and cannot do it in armor, but the sight of an unarmed man in robes running towards armed men always looks like suicide.

No, what was truly odd was the monstrous snake-like beast that he commanded. It made short work of the men who attacked the caravan from the back, and sent the archers on the sides fleeing. I dispatched their leader and his second, and took a third man prisoner to answer to the justice of Clearwater.

- Xiomara

Journal I

Ebbe has just given this journal to me as a token of his appreciation for delivering his wife’s child. It has been a few months since I left San Samasita, although I have been unable to properly keep track of the days that have past. I can’t seem to get the halfling calendrical system to match up with the one I know.

This journey has been uneventful so far. I should be thankful that I have not had to raise my sword in defense of this caravan…but I am bored senseless. Sitting in the back of a wagon day after day is a far cry from the adventures my mentor liked to tell me about.

Ebbe tells me that his caravan is headed to a village called Clearwater. Maybe I can make myself useful there.

- Xiomara

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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